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Subjects
Bestiary
Eikons and Dominates
- - descriptor 1
- - descriptor 2
the eikons-
Warden of Water
Warden of Wind
Warden of Earth
Warden of Thunder
Warden of Light
Warden of Darkness
Warden of Ice
Warden of Fire
Dominates
- priming
- semipriming
- egis
The Mothercrystals
- hearts
- inner sanctum
- the lost mothercrystals
- drake's head…
- drake's spine
- drake's tail
- drake's breath
- drake's horn
- drake's fang
- drake's eye
- dzmekyes
crystals
- crystals
- shards
- municiple shards
bearers and brands
- branded
- branded soldier
- unbranded
- brand removal
- slave masters
- slave traders
- marks
magic and aether
- magic channeling
- the crystals curse
- atherfloods
- aetherial tolerance
- akashic
The Duchy of Rosaria
The Holy Empire of Sanbreque
Information
Bestiary
Beastmen
A somewhat derogatory nomen given to the collective group of demi-humanoid beings that includes goblins, orcs, and minotaurs, among others. Beastmen tend to differ from most wild creatures in demonstrating a distinct intelligence-- possessing the capacity for spoken and sometimes even written language, as well as complex tool building-- and many have developed unique, albeit simple civilizations of their own.
With civilization, however, will always come the desire to expand, and it is this ambition that has resulted in countless clashes with humanity over the centuries.
Goblins
A common species of beastman. While at first glance they may seem like mindless predators, goblins have their own unique language, and are skilled enough to both cast magicks and make rudimentary tools and weapons. While mostly found on the continent of Storm, the spread of the Blight has forced them to find homes nearby human settlements—a move that oft ends in misunderstanding and bloodshed.
Gigas
As they are oft witnessed in the presence of goblins, many believe these lumbering brutes to be goblins themselves, albeit ones that have grown to prodigious size. Scholars, however, deny these claims, and insist the two tribes are independent and their relationship a symbiotic one with the gigas providing protection to the slighter goblins who, in turn, provide the craftless giants with sundry arms and vestures such as the charnel carcanets created from the bones of their victims. The spread of the Blight has seen both tribes impinge on human territory with increased frequency, and recent spottings having put them as close to civilization as Three Reeds in Rosaria.
Orcs
A warlike, yet surprisingly organized species of beastman native to Ash. They have long been in conflict with the Waloeders over control of the continent, and currently count the bulk of its eastern half as their own. However, the encroaching Blight continues to eat into the amount of livable land, making the fight for more territory ever more vital.
Minotaurs
Towering beastmen that combine the heads of oxen with bodies eerily human. Minotaurs are abnormally aggressive—a trait that suggests that little “man” remains within the “beast”—and roam the grassy meadows of Rosaria, doling out violence seemingly indiscriminately with their crude, yet massive clubs. Despite the obvious danger, however, hunters still actively seek out these menaces for their lustrous manes which often command exorbitant prices at market.
Beasts
Animals whose evolution has been warped by exposure to aether, some gaining the ability to cast magicks. Unlike Bearers, however, they seem to have developed little aetherial tolerance, so it is not uncommon to encounter Akashic beasts in the vicinity of aetherfloods. Wild beasts are sometimes tamed by humans for use in warfare-- the soldiers of Sanbreque having a particular fondness for those descendants of ancient dragons.
Adamantoise
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Aevises
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Ahriman
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Antelopes
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Bighorns
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Black Widows
Variants: list, list, list
Unlike many arachnids which use gossamer webbing to ensnare their victims, black widows prefer instead to cling silently to trees and cliffs and await the passing of an animal below, at which time they leap down and assault their prey with hooked limb and caustic spit. They prefer dark, cool environs, and as such are rarely seen in Valisthea’s southern deserts.
Bombs
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Chimeras
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Coeurls
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Dragonets
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Dragons
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Flans
Variants: list, list, list
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Griffins
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Iron Giant
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Hornets
Variants: list, list, list
Most commonly found in the woodlands of Rosaria and western Sanbreque, hornets are oft mistaken for birds due to their prodigious size. This mistake, however, can prove deadly, for the overgrown insects are extremely territorial and highly aggressive, and will attack aught that might venture near their hive, using stingers laden with a poison potent enough to subdue creatures as large as a wyvern.
Panthers
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Raptors
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Stolases
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Vampire Thorns
Variants: list, list, list
While most flora is thought of as stationary, roots binding them to the soil upon which their matron’s seed first fell, there are some species which have an uncanny capacity for locomotion—species such as northern Storm’s vampire thorn. Instead of drawing nutriment from the earth, these pitcher-like plants hide themselves in the undergrowth where they wait for prey to haply stumble by, at which time they rush out, emitting a foul cloud of mind-numbing pollen and viscous sap to disorient the victim while they strike and strangulate it with a pair of frighteningly long vines.
Vultures
Variants: list, list, list
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Wolves
Variants: list, list, list
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Great Beasts
The behemoths and Fafnirs of the realm-- large, dangerous beasts to whom all others bow. These creatures ruled for generations as the kings of great forests or tall peaks, only to be driven from their homes by the Blight and forced into unwelcome contact with humanity. They tend to have little tolerance for aetherial exposure, so it is common for them to turn Akashic on the merest contact with an aetherfloods.
Behemoths
Towering agents of destruction known for their distinctive dual horns and a roar that can topple the mighty heavens. Simply the mention of one has been known to instill fear in the hearts of even the most seasoned of warriors, and as such, few ever venture to hunt these beasts of legend, leaving them to roam the blackened hills of Ash undisturbed. That is, save the scant few the royal army has somehow remarkably managed to fetter and tame for deployment on the front lines of battle.
Fafnir
An ancient dragon adapted exclusively for life on the ground, and as such, is encased in a thick, bony armor. Though its kin once claimed dominion over the Northern Territories, the spread of the Blight inevitably forced this once-gentle giant south in search of prey. ******Double check, cause there’s one in Waloed.
Eikons and Dominates
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Lost Warden of Water
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Garuda
It takes the form of a fearful harpy, summoning storms and tearing into the flesh of its prey with hawlike talons. Such is the Eikon’s frenzy for destruction that even allies of the Dominant of the day are wont to begin fleeing the battlefield when dark clouds gather overhead. Its Dominant is most often born among the descendants of the Motes of Wind, an ancient tribe that once dwelled in the lands spanning the Strait of Autha-- what is now the Crystalline Dominion.
Titan
He takes the form of a stone-skinned giant, whose fists shake the earth with every mighty pummel. Titan’s Dominant awakens among the descendants of the ancient Motes of Earth, a tribe whose people dwelled in the deserts of the Dhalmekian Republic-- the recipient of his strength being granted great power and status by the republic in return for a commitment to protect the nation in times of war.
Bar far the largest and most physically imposing of all the Eikons, Titan’s strength was the bedrock on which the republic was built.
Ramuh
The Eikon is known the realm over as a symbol of judgment, no doubt inspired by its sage mien and the scepter with which it summons its levinbolts. Folklore has it that not only are Dominants of Ramuh blessed with the command of lightning, they are also granted a deeper understanding of the true nature of the world.
Dominants of the Eikon most often emerge among the descendants of the Motes of Thunder, a tribe who once dwelled in the lands of central Ash. Mayhap in part due to the tribe’s comparatively advanced learning, Ramuh is associated with wisdom and judgement to this day.
Bahamut
In the Holy Empire, the Greagorian faithful hold dragons to be sacred creatures, and Bahamut the most sacred of them all. Because of this, as well as the protection it grants them, the Eikon is loved and revered by the imperial populace.
A tribe known as the Motes of Light once dwelled in the northeast reaches of Storm where the great city of Oriflamme now stands, among which the Dominant of Bahamut would always emerge. In modern times, Dominants are often born among the Sanbrequois nobility-- most likely because the tribes bloodline still runs strong in their ranks.
Odin
[...] who rides into battle atop his spectral, six-legged steed, and whose black blade is said to be sharp enough to split the very seas in twain.
Stories say Odin awakens in the descendants of the ancient tribe known as the Motes of Darkness, within whose line all Dominants of Odin are born.
However, most of the Twins believe this to merely that, a story. Only the most devout believers of the Circle of Marius could attest otherwise-- but their silence is as deep as the Dzemekys Falls.
**Combination of knowledge taken from the Thousand Tomes and lore made for the purpose of DoE.
Shiva
[...] With her glacial aspect and ability to conjure boreal boulders from the aether, Shiva’s appearance on the battlefield makes her enemy’s blood run cold.
Long before the fall of the Fallen, there existed a tribe in northwestern Storm known as the Motes of Ice, among whom the Dominant of Shiva would be born. Tales of the ice queens of the old north are passed down among the men and women of the northlands to this day.
Phoenix
The Phoenix is always born in the ducal line, and is worshipped by the populace-- not least because its flames of both destruction and restoration have delivered the duchy from disaster many times over.
The Phoenix first awakened among the Motes of Fire, and ancient tribe who dwelled in the western reaches of Storm, and the careful preservation of bloodlines among the Rosarian nobility ensured that its Dominant would always be born in the duchal line.
~Eighteen after [...] and Joshua’s presumed demise, the Phoenix spread its wings once more [.--.] wings in which reside the Flames of Rebirth.
The Mothercrystals
- - descriptor
- hearts
- inner sanctum
- the lost mothercrystals
- drake's head…
- drake's spine
- drake's tail
- drake's breath
- drake's horn
- drake's fang
- drake's eye
- dzmekyes
crystals
- - descriptor
- crystals
- shards
- municiple shards
magic and aether
The art of channeling aether to make one’s imagination manifest. This can take the aspect of one of the eight elements-- fire, water wind, earth, ice, thunder, light, and dark-- or more rarely, be unaspected.
- magic channeling
- the crystals curse
Bearers and Dominants can cast magicks without a crystal, but this comes at a cost relative to the amount of aether channeled-- the crystal’s curse that petrifies their flesh.
The gradual petrification of their flesh. Beginning with stiffness and ache in the extremities, as the curse progresses, limbs are rendered immoble and the pain unbearable. At last, the victim turns completely to stone and their body crumbles into dust. There is no known cure.
The life force of the land and the source of all magic. The amount of aether a spell consumes depends on its strength, with those manifesting more potent forces over a wider area coming at a greater cost. Larger crystals can be channel more aether than smaller ones, and thus can be used to cast more powerful magicks.
- atherfloods
- aetherial tolerance
- akashic
Pools of concentrated aether that form on the land’s surface, thought to be caused by an imbalance in its diffusion beneath. Though aether is usually invisible, at flood-level concentrations of takes on a blue glow. Those with natural ethereal tolerance can survive exposure to a flood, at least for a short while, but most living things will eventually succumb to its effects, losing their minds and turning Akashic.
The ability to resist the effects of aetherial exposure. This is higher in Bearers and Dominants, allowing them to survive concentrations of aether that would turn any human who lacks their gift. Some animals, including chocobos, also have a natural resistance to the effects of aether--but one of the many reasons why the birds are so beloved across the Twins.
The irreversible change brought about by a living being’s overexposure to aether. Creatures are stripped of any intelligence or sense of self they may once have had, and become suffused with life force-- usually manifesting as extreme strength and aggression. Flora can also turn, resulting in their twisted overgrowth. Those with aetherial intolerance, however, such as Dominants and Bearers, are less likely to turn Akashic.
Divinity and Hidden Truths -- {Considered divine/pure beings, stripped of their wills. These were humanity’s ‘original’ state until they gained free will at the loss of their gods.}
bearers and brands
- - descriptor 1 bearers
- - descriptor 2 brand
- branded
- branded soldier
- unbranded
- brand removal
- slave masters
- slave traders
- marks
The Duchy Of Rosaria
Port Isolde
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Rosalith
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Seven High Houses
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First Shield
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Empire of Sanbreque
Dragons
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Wyvern Tail
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Dragoons
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Astrologer
Lorem Ipsum is simply dummy text of the printing and typesetting industry. Lorem Ipsum has been the industry's standard dummy text ever since the 1500s, when an unknown printer took a galley of type and scrambled it to make a type specimen book. It has survived not only five centuries, but also the leap into electronic typesetting, remaining essentially unchanged.